Math Games with Cards
1. Matching 10's: Remove the face cards. Spread the cards out in a four-by-four arrangement with the faces up. The learner is to remove 2 cards that add up to 10 and place them in his personal pile. Jokers count as 0. As cards are removed the dealer replaces them before his/her turn. Continue until all cards are gone. The one with the most cards wins.
2. Doubles 0-10: Sort the 1 through 10 cards into a deck (42 cards). As the cards are turned over one at a time, the student says the double for the number. Stay with this until the learner consistently says it correct with a two-second exposure. This can also be used for doubles plus 1, doubles plus 2, etc.
3. Concentration with 10s: Use the same 40 cards as in the first game. This time place all of the cards face down. Each player turns over two cards. If they add up to 10, the cards go into his personal pile. If the cards do not match, they are turned face down again, then it is the next players turn. The game is over when all cards are matched. Count by 10s to see who is the winner.
4. As the cards are turned over one at a time, the student can:
* Add 1,2,3,4,5,6,7,8,9,10, etc.
* Tell whether it is odd or even
5. Choose two cards add the values together
* Subtract 1,2,3,4,5,6,7,8,9,10
* Tell if the sum was odd or even
* Tell if the difference was odd or even
6. Have the student draw 2 cards and make a 2-digit number play with a partner so there are two 2-digit numbers
* closest to 100
* closest to 0
* add the digits together and compare the two sums
* even or odd
* add the two sums together
* subtract the smaller sum from the larger one
7. Draw 2 cards and make a 2-digit number. Create three 2-digit numbers
* put in order from least to greatest
* put in order from greatest to least
* subtract the smallest sum from the greatest sum
* put 4 cards together to create a 4-digit number and read the number correctly without the word
8. Spinners and dice from games at home can also be used to create the numbers for the games. Have fun! Attitude is important! You do not want them to feel punished or behind. You want them to think they are having fun playing with mom, dad or grandparents. They don't have to know they are learning!
2. Doubles 0-10: Sort the 1 through 10 cards into a deck (42 cards). As the cards are turned over one at a time, the student says the double for the number. Stay with this until the learner consistently says it correct with a two-second exposure. This can also be used for doubles plus 1, doubles plus 2, etc.
3. Concentration with 10s: Use the same 40 cards as in the first game. This time place all of the cards face down. Each player turns over two cards. If they add up to 10, the cards go into his personal pile. If the cards do not match, they are turned face down again, then it is the next players turn. The game is over when all cards are matched. Count by 10s to see who is the winner.
4. As the cards are turned over one at a time, the student can:
* Add 1,2,3,4,5,6,7,8,9,10, etc.
* Tell whether it is odd or even
5. Choose two cards add the values together
* Subtract 1,2,3,4,5,6,7,8,9,10
* Tell if the sum was odd or even
* Tell if the difference was odd or even
6. Have the student draw 2 cards and make a 2-digit number play with a partner so there are two 2-digit numbers
* closest to 100
* closest to 0
* add the digits together and compare the two sums
* even or odd
* add the two sums together
* subtract the smaller sum from the larger one
7. Draw 2 cards and make a 2-digit number. Create three 2-digit numbers
* put in order from least to greatest
* put in order from greatest to least
* subtract the smallest sum from the greatest sum
* put 4 cards together to create a 4-digit number and read the number correctly without the word
8. Spinners and dice from games at home can also be used to create the numbers for the games. Have fun! Attitude is important! You do not want them to feel punished or behind. You want them to think they are having fun playing with mom, dad or grandparents. They don't have to know they are learning!